Principal Product Manager (OpenUSD) Information Technology (IT) - Salem, OR at Geebo

Principal Product Manager (OpenUSD)

Job Requisition ID #24WD75279 La description en fran ais suivra Position OverviewAutodesk's Entertainment & Media Solutions (EMS) team is hiring a Principal Product Manager to focus on Universal Scene Description (OpenUSD) for our Content Creation tools and our offerings for Autodesk Flow.
Our solutions provide users the ability to manage productions throughout the entire creative process.
In this exciting opportunity, you'll directly apply your experience working on large-scale Film, TV or Games productions.
Reporting to our Director of Product Management, you'll partner with us on defining, designing and building the next-generation solutions and services for Autodesk's Content Creation products and for our platform, Autodesk Flow.
You will meet with customers and our partners to inform and validate our product strategy and roadmap.
You will also lead and partner with other teams to accomplish our product strategy, ensuring we're prioritizing workflows that create the most value to our customers.
You possess hands-on experience with studio production processes (VFX, Games, TV, or Animation) and have worked directly with OpenUSD.
You also have a working knowledge of how content creation and production management tools contribute to the final product.
ResponsibilitiesExercise leadership and guide product roadmaps for our Content Creation and Production Management and Platform initiatives based on an acute awareness of how OpenUSD and associated open standards are used today, and how they are evolvingWork across other divisions within Autodesk to help strengthen our unified cross industry focus on open standardsBe an external representative and stakeholder for Autodesk, publicly showing experience, participating in open source committees, and helping guide agreement in our industryUse your Film/ TV / Games production management domain experience to define, champion and build a holistic product vision for our Media & Entertainment offeringsBe the customer-facing leader to learn and document what our customers need and how we can make them successfulTranslate problem statements and customer needs into story maps to inform development priorities and plansWork with a cross functional team made up of Product Owners, Scrum Masters, UX designers, developers, and other key stakeholders to build our product vision, within the Media & Entertainment teamProvide learnings from customer discovery and validation that supports iterative developmentBalance long-term vision and big picture thinking with guidance of work in flightWork with other team members and executives to set expectations, manage risks and dependencies, and trade-offsMaintain your knowledge on emerging technologies and trends in the industry, including the evolution of open source projects and standardsEngage with customers and the industry through activities such as customer councils, executive briefings, industry events, media supportMinimum Qualifications7-10 years of experience in Film / TV / Games production studios, working with multiple stakeholders such as producers, technical directors, production managers and artists to drive projects from conception to deliveryMust demonstrate an intimate understanding and point of view on customer problems related to production management and can define solutions for task planning, resource management, and related activitiesExperience with Autodesk Content Creation and Production Management tools as used in VFX, Animation or Game pipelines, and other competitive toolsProven ability to lead cross functional teams on sizeable productions and projectsCross-team collaboration skillsAbility to take and analyze data from several sources to guide trade-offsExperience communicating product updates, milestones, and progress to internal and external partners both internally with executives and externally with customersAble to take very complex ideas and convey them in a concise and impactful manner_____________________________________________________________Titre du poste:
Gestionnaire de produits prinicipal(e)L quipe Entertainment & Media Solutions d'Autodesk recherche un(e) Gestionnaire de Produit Principal(e) qui chapeautera nos initiatives reli es au Universal Scene Description (OpenUSD) pour nos outils de cr ation de contenu et nos offres sur notre plateforme, Autodesk Flow.
Nos solutions offrent la possibilit de g rer les productions tout au long du processus cr atif.
Dans ce r le, vous appliquerez directement votre exp rience de travail sur des productions cin matographiques, t l visuelles ou de jeux grande chelle.
Sous la responsabilit de notre Directeur de Gestion de Produits, vous collaborerez avec nous pour d finir, concevoir et d velopper les solutions et services pour notre gammes de produits logiciels et services ciblant l industrie des effets visuels, des m dias t l vis s et du jeu vid o.
Vous rencontrerez des clients et nos partenaires pour informer et valider notre strat gie et notre feuille de route de produit.
Vous dirigerez galement et collaborerez avec d'autres quipes pour r aliser notre strat gie de produit, en veillant ce que nous priorisions les flux de travail qui cr ent le plus de valeur pour nos clients.
Vous poss dez une exp rience pratique des processus de production en studio (VFX, jeux, t l vision ou animation) et avez travaill directement avec OpenUSD.
Vous avez galement une connaissance pratique de la mani re dont les outils de cr ation de contenu et de gestion de production contribuent au produit final.
Responsabilit sExercer un leadership et guider les feuilles de route produits pour nos initiatives de cr ation de contenu, de gestion de production et de plateforme, en fonction d'une connaissance aigu de la fa on dont OpenUSD et les normes ouvertes associ es sont utilis s aujourd'hui et de leur volution.
Travailler avec d'autres divisions au sein d'Autodesk pour renforcer notre focus unifi sur les normes ouvertes travers les industries.
tre un(e) repr sentant(e) externe et une partie prenante pour Autodesk, en montrant publiquement votre exp rience, en participant des comit s open source et en aidant guider les accords au sein de notre industrie.
Utiliser votre exp rience dans la gestion de la production cin matographique/t l visuelle/jeux pour d finir, promouvoir et construire une vision holistique du produit pour nos offres dans les m dias et le divertissement.
tre le leader en contact avec les clients pour comprendre et documenter leurs besoins et comment les rendre performants.
Traduire les probl mes et besoins des clients en cartes d'histoires pour informer les priorit s et les plans de d veloppement.
Travailler avec une quipe pluridisciplinaire compos e de propri taires de produit, de ma tres de scrum, de concepteurs UX, de d veloppeurs et d'autres parties prenantes cl s pour concr tiser notre vision du produit, au sein de l' quipe des m dias et du divertissement.
Fournir des retours d'exp rience issus de la d couverte et de la validation des clients pour soutenir le d veloppement it ratif.
quilibrer la vision long terme et une r flexion globale avec la gestion des travaux en cours.
Travailler avec d'autres membres de l' quipe et des cadres pour fixer les attentes, g rer les risques et les d pendances, et prendre des d cisions en cas de compromis.
Maintenir vos connaissances sur les technologies et tendances mergentes de l'industrie, y compris l' volution des projets et normes open source.
Engager des discussions avec les clients et l'industrie grce des activit s telles que des conseils clients, des briefings ex cutifs, des v nements de l'industrie, et un soutien m diatique.
Qualifications requises7 10 ans d'exp rience dans les studios de production cin matographique/t l visuelle/jeux, en travaillant avec plusieurs parties prenantes telles que des producteurs, des directeurs techniques, des directeurs de production et des artistes pour mener des projets de la conception la livraison.
Doit d montrer une compr hension intime et un point de vue sur les probl mes des clients li s la gestion de la production et tre en mesure de d finir des solutions pour la planification des tches, la gestion des ressources et des activit s connexes.
Exp rience avec les outils de cr ation de contenu et de gestion de production d'Autodesk tels qu'ils sont utilis s dans les pipelines VFX, animation ou jeux, ainsi qu'avec d'autres outils concurrents.
Capacit av r e diriger des quipes pluridisciplinaires sur des productions et des projets de grande envergure.
Comp tences de collaboration inter quipe.
Capacit prendre et analyser des donn es provenant de plusieurs sources pour guider les compromis.
Exp rience de communication des mises jour produit, des jalons et des avanc es aux partenaires internes et externes, tant en interne avec les cadres qu'en externe avec les clients.
Capacit exprimer de mani re concise et percutante des id es tr s complexes#LI-CD2Learn MoreAbout AutodeskWelcome to Autodesk! Amazing things are created every day with our software from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies.
We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made.
We take great pride in our culture here at Autodesk our Culture Code is at the core of everything we do.
Our values and ways of working help our people thrive and realize their potential, which leads to even better outcomes for our customers.
When you re an Autodesker, you can be your whole, authentic self and do meaningful work that helps build a better future for all.
Ready to shape the world and your future? Join us!Salary transparencySalary is one part of Autodesk s competitive compensation package.
For U.
S.
-based roles, we expect a starting base salary between $151,400 and $244,860.
Offers are based on the candidate s experience and geographic location, and may exceed this range.
In addition to base salaries, we also have a significant emphasis on annual cash bonuses, commissions for sales roles, stock grants, and a comprehensive benefits package.
Equal Employment OpportunityAt Autodesk, we're building a diverse workplace and an inclusive culture to give more people the chance to imagine, design, and make a better world.
Autodesk is proud to be an equal opportunity employer and considers all qualified applicants for employment without regard to race, color, religion, age, sex, sexual orientation, gender, gender identity, national origin, disability, veteran status or any other legally protected characteristic.
We also consider for employment all qualified applicants regardless of criminal histories, consistent with applicable law.
Diversity & BelongingWe take pride in cultivating a culture of belonging and an equitable workplace where everyone can thrive.
Learn more here:
Are you an existing contractor or consultant with Autodesk? Please search for open jobs and apply internally (not on this external site).
SummaryLocation:
AMER - Canada - Quebec - Montreal - 10 Rue Duke; AMER - United States - Washington - Offsite/Home; AMER - United States - California - Offsite/Home; AMER - Canada - Alberta - Offsite/Home; AMER - Canada - British Columbia - Vancouver - 550 Robson St; AMER - Canada - Ontario - Toronto - University Ave; AMER - United States - Oregon - Offsite/HomeType:
Full time.
Estimated Salary: $20 to $28 per hour based on qualifications.

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